
+(voID)setup { UIImage* Spritesheet = [UIImage imagenamed:@"mySpritesheet.png"]; CGRect rect; animation = [NSMutableArray arrayWithCapacity:numberOfFramesInSpritesheet]; int frameCount = 0; for (int row = 0; row < numberFrameRowsInSpritesheet; row++) { for (int col = 0; col < numberFrameColsInSpritesheet; coL++) { frameCount++; if (frameCount <= numberOfFramesInSpritesheet) { rect = CGRectMake(col*frameHeight,row*frameWIDth,frameHeight,frameWIDth); [animation addobject:[UIImage imageWithCGImage:CGImageCreateWithImageInRect(Spritesheet.CGImage,rect)] ]; } } }} 在启用ARC的情况下编译上面的代码. Analyze工具报告可能的内存泄漏,因为imageWithCGImage ::返回计数为1的UIImage,然后引用丢失.泄漏仪器报告根本没有内存泄漏.这里发生了什么?
此外,由于ARC禁止使用手动释放等,如何修复泄漏?
感谢任何能提供任何建议的人.
解决方法 ARC不管理C类型,可以考虑CGImage.完成CGImageRelease(图像)后,必须手动释放引用;+(voID)setup { UIImage* Spritesheet = [UIImage imagenamed:@"mySpritesheet.png"]; CGRect rect; animation = [NSMutableArray arrayWithCapacity:numberOfFramesInSpritesheet]; int frameCount = 0; for (int row = 0; row < numberFrameRowsInSpritesheet; row++) { for (int col = 0; col < numberFrameColsInSpritesheet; coL++) { frameCount++; if (frameCount <= numberOfFramesInSpritesheet) { rect = CGRectMake(col*frameHeight,frameWIDth); //store our image ref so we can release it later //The create rule says that any C-interface method with "create" in it's name //returns a +1 foundation object,which we must release manually. CGImageRef image = CGImageCreateWithImageInRect(Spritesheet.CGImage,rect) //Create a UIImage from our ref. It is Now owned by UIImage,so we may discard it. [animation addobject:[UIImage imageWithCGImage:image]]; //discard the ref. CGImageRelease(image); } } }} 总结 以上是内存溢出为你收集整理的objective-c – ARC存储器泄漏全部内容,希望文章能够帮你解决objective-c – ARC存储器泄漏所遇到的程序开发问题。
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