
之前cocos2d-x都是 python2.7版本,固改成python3.x版本 ,仅仅是个人爱好修改。
#!/usr/bin/python#Coding=utf-8# create_project_v3.py# Create cross-platform cocos2d-x project# copyright (c) 2012 cocos2d-x.org# Author: WangZhe# define global variablescontext = {"language" : "undefined","src_project_name" : "undefined","src_package_name" : "undefined","dst_project_name" : "undeifned","dst_package_name" : "undefined","src_project_path" : "undefined","dst_project_path" : "undefined","script_dir" : "undefined",}platforms_List = []# beginimport sysimport os,os.pathimport Jsonimport shutildef dumpusage(): print ("Usage: create_project.py -project PROJECT_name -package PACKAGE_name -language PROGRAMING_LANGUAGE") print ("Options:") print (" -project PROJECT_name Project name,for example: MyGame") print (" -package PACKAGE_name Package name,for example: com.MyCompany.MyAwesomeGame") print (" -language PROGRAMING_LANGUAGE Major programing lanauge you want to used,should be [cpp | lua | JavaScript]") print ("") print ("Sample 1: ./create_project.py -project MyGame -package com.MyCompany.AwesomeGame") print ("Sample 2: ./create_project.py -project MyGame -package com.MyCompany.AwesomeGame -language JavaScript") print ("")def checkParams(context): # generate our internal params context["script_dir"] = os.getcwd() + "/" global platforms_List # invalID invoke,tell users how to input params if len(sys.argv) < 7: dumpusage() sys.exit() # find our params for i in range(1,len(sys.argv)): if "-project" == sys.argv[i]: # read the next param as project_name context["dst_project_name"] = sys.argv[i+1] context["dst_project_path"] = os.getcwd() + "/../../projects/" + context["dst_project_name"] elif "-package" == sys.argv[i]: # read the next param as g_Packagename context["dst_package_name"] = sys.argv[i+1] elif "-language" == sys.argv[i]: # choose a scripting language context["language"] = sys.argv[i+1] # pinrt error log our required paramters are not ready raise_error = False if context["dst_project_name"] == "undefined": print ("InvalID -project parameter") raise_error = True if context["dst_package_name"] == "undefined": print ("InvalID -package parameter") raise_error = True if context["language"] == "undefined": print ("InvalID -language parameter") raise_error = True if raise_error != False: sys.exit() # fill in src_project_name and src_package_name according to "language" if ("cpp" == context["language"]): context["src_project_name"] = "HelloCpp" context["src_package_name"] = "org.cocos2dx.hellocpp" context["src_project_path"] = os.getcwd() + "/../../template/multi-platform-cpp" platforms_List = ["ios","androID","win32","winrt","wp8","mac","blackBerry","linux","marmalade","tiZen","wp8-xaml"] elif ("lua" == context["language"]): context["src_project_name"] = "Hellolua" context["src_package_name"] = "org.cocos2dx.hellolua" context["src_project_path"] = os.getcwd() + "/../../template/multi-platform-lua" platforms_List = ["ios","marmalade"] elif ("JavaScript" == context["language"]): context["src_project_name"] = "HelloJavaScript" context["src_package_name"] = "org.cocos2dx.helloJavaScript" context["src_project_path"] = os.getcwd() + "/../../template/multi-platform-Js" platforms_List = ["ios","win32"]# end of checkParams(context) functiondef replaceString(filepath,src_string,dst_string): content = "" f1 = open(filepath,"rb") for line in f1: temp_content = line.decode('utf-8') if src_string in temp_content: content += temp_content.replace(src_string,dst_string) else: content += temp_content f1.close() f2 = open(filepath,"wb") f2.write(content.encode(enCoding='utf_8',errors='strict')) f2.close()# end of replaceStringdef replaceLastnameInPath(raw_path): cnt = raw_path.count("PROJECT_name") if (cnt > 0): raw_path = raw_path.replace("PROJECT_name",context["src_project_name"],cnt - 1) dst = raw_path.replace("PROJECT_name",context["dst_project_name"]) return dst return ""# end of replaceLastnameInPathdef processplatformProjects(platform): # determine proj_path proj_path = context["dst_project_path"] + "/proj.%s/" % platform java_package_path = "" # read josn config file or the current platform f = open("%s.Json" % platform) data = Json.load(f) # rename package path,like "org.cocos2dx.hello" to "com.company.game". This is a special process for androID if (platform == "androID"): src_pkg = context["src_package_name"].split('.') dst_pkg = context["dst_package_name"].split('.') os.rename(proj_path + "src/" + src_pkg[0],proj_path + "src/" + dst_pkg[0]) os.rename(proj_path + "src/" + dst_pkg[0] + "/" + src_pkg[1],proj_path + "src/" + dst_pkg[0] + "/" + dst_pkg[1]) os.rename(proj_path + "src/" + dst_pkg[0] + "/" + dst_pkg[1] + "/" + src_pkg[2],proj_path + "src/" + dst_pkg[0] + "/" + dst_pkg[1] + "/" + dst_pkg[2]) java_package_path = dst_pkg[0] + "/" + dst_pkg[1] + "/" + dst_pkg[2] # rename files and folders for i in range(0,len(data["rename"])): tmp = data["rename"][i].replace("PACKAGE_PATH",java_package_path) src = tmp.replace("PROJECT_name",context["src_project_name"]) if (platform == "wp8-xaml"): dst = replaceLastnameInPath(tmp) else: dst = tmp.replace("PROJECT_name",context["dst_project_name"]) if (os.path.exists(proj_path + src) == True): os.rename(proj_path + src,proj_path + dst) # remove useless files and folders for i in range(0,len(data["remove"])): dst = data["remove"][i].replace("PROJECT_name",context["dst_project_name"]) if (os.path.exists(proj_path + dst) == True): shutil.rmtree(proj_path + dst) # rename package_name. This should be replaced at first. Don't change this sequence for i in range(0,len(data["replace_package_name"])): tmp = data["replace_package_name"][i].replace("PACKAGE_PATH",java_package_path) dst = tmp.replace("PROJECT_name",context["dst_project_name"]) if (os.path.exists(proj_path + dst) == True): replaceString(proj_path + dst,context["src_package_name"],context["dst_package_name"]) # rename project_name for i in range(0,len(data["replace_project_name"])): tmp = data["replace_project_name"][i].replace("PACKAGE_PATH",context["dst_project_name"]) # done! print ("proj.%s\t\t: Done!" % platform) # end of processplatformProjects# -------------- main --------------# dump argvs# print sys.argv# prepare valID "context" dictionarycheckParams(context)# import pprint# pprint.pprint(context)# copy "lauguage"(cpp/lua/JavaScript) platform.proj into cocos2d-x/projects/<project_name>/folderif (os.path.exists(context["dst_project_path"]) == True): print ("Error:" + context["dst_project_path"] + " folder is already existing") print ("Please remove the old project or choose a new PROJECT_name in -project parameter") sys.exit()else: shutil.copytree(context["src_project_path"],context["dst_project_path"],True)# call process_proj from each platform's script folder for platform in platforms_List: processplatformProjects(platform)# exec "import %s.handle_project_files" % (platform)# exec "%s.handle_project_files.handle_project_files(context)" % (platform)print ("New project has been created in this path: " + context["dst_project_path"].replace("/tools/project-creator/../..",""))print ("Have Fun!") 总结 以上是内存溢出为你收集整理的cocos2d-x create_project.py python3版本全部内容,希望文章能够帮你解决cocos2d-x create_project.py python3版本所遇到的程序开发问题。
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