
似乎即使我直接删除应用程序并尝试从新数据开始,应用程序不一致或者不尝试加载数据,或者错误地认为存在数据,并且加载null.
我正在使用containsValueForKey来检查值是否存在,然后加载它或加载一些默认值,但即使在全新安装中,containsValueForKey也会查找数据并且不会加载默认值.在xcode的组织者中,我检查了我的设备的文件结构和我指定保存的documents文件夹,看起来它不包含任何文件,所以我不确定它是什么.
我的猜测是问题与initWithCoder函数有关.它有时似乎神秘地经历了这个功能,但并非总是如此.另一个奇怪的事情是,当玩家获得高分时(此处未显示,但代码与此ObjectiveList完全相同,只有一个int),我调用[[GameManager sharedGameManager] save]并且它似乎正确保存.
现在代码:
GCDatabase.h
#import <Foundation/Foundation.h>ID loadData(Nsstring * filename);voID saveData(ID theData,Nsstring *filename);
Gcdatabase.m
#import "Gcdatabase.h"Nsstring * pathForfile(Nsstring *filename) {// 1NSArray *paths = NSSearchPathForDirectorIEsInDomains(NSdocumentDirectory,NSUserDomainMask,YES);// 2Nsstring *documentsDirectory = [paths objectAtIndex:0];// 3return [documentsDirectory stringByAppendingPathComponent:filename];}ID loadData(Nsstring * filename) {Nsstring *filePath = pathForfile(filename);if ([[NSfileManager defaultManager] fileExistsAtPath:filePath]) { NSData *data = [[[NSData alloc] initWithContentsOffile:filePath] autorelease]; NSKeyedUnarchiver *unarchiver = [[[NSKeyedUnarchiver alloc] initForReadingWithData:data] autorelease]; ID retval = [unarchiver decodeObjectForKey:@"Data"]; [unarchiver finishDeCoding]; return retval;}return nil;}voID saveData(ID theData,Nsstring *filename) {NSMutableData *data = [[[NSMutableData alloc] init] autorelease];NSKeyedArchiver *archiver = [[[NSKeyedArchiver alloc] initForWritingWithMutableData:data] autorelease];[archiver encodeObject:theData forKey:@"Data"];[archiver finishEnCoding];[data writetofile:pathForfile(filename) atomically:YES];} GameManager.h
@interface GameManager : NSObject <NSCoding>{NSMutableArray *objectiveDescriptions;}@property (nonatomic,retain) NSMutableArray * objectiveDescriptions;+(GameManager*)sharedGameManager;-(voID)save;-(voID)load;-(voID)encodeWithCoder:(NSCoder *)encoder;-(ID)initWithCoder:(NSCoder *)decoder;@end GameManager.m(我添加了加载功能,试图强制它加载,但它似乎不起作用)
+(GameManager*)sharedGameManager {@synchronized([GameManager class]){ if(!sharedGameManager) { sharedGameManager = [loadData(@"GameManager") retain]; if (!sharedGameManager) { [[self alloc] init]; } } return sharedGameManager;}return nil; }+(ID)alloc {@synchronized([GameManager class]){ NSAssert(sharedGameManager == nil,@"Attempted to allocate a second instance of the Game Manager singleton"); sharedGameManager = [super alloc]; return sharedGameManager;}return nil;}- (voID)dealloc {[objectiveList release];[super dealloc];}- (voID)save {saveData(self,@"GameManager");}-(voID)load {loadData(@"GameManager");}- (voID)encodeWithCoder:(NSCoder *)encoder {[encoder encodeObject:objectiveList forKey:@"objectiveList"];}- (ID)initWithCoder:(NSCoder *)decoder {self = [super init];if (self != nil) {if ([decoder containsValueForKey:@"objectiveList"]) { objectiveList = [decoder decodeObjectForKey:@"objectiveList"]; } else { [objectiveList addobjectsFromArray:[NSArray arrayWithObjects:@"1",@"2",@"3",@"4",@"5",nil]]; }}return self;}@end解决方法 我还没有读完你的完整代码..但我在代码中发现了一个问题…. 你还没有为objectiveList数组分配内存.除非你将内存分配给数组,否则不会添加对象……
我想去吧
objectiveList = [[NSMutableArray alloc] initWithArray:[NSArray arrayWithObjects:@"1",nil]];
代替
[objectiveList addobjectsFromArray:[NSArray arrayWithObjects:@"1",nil]];
检查语法..希望这可能会有所帮助,因为它也困扰我,在过去我忘了为数组分配内存..并继续添加导致null的对象… 总结
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