
Audio.h
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| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 | #ifndef _AUdio_H_ #define _AUdio_H_ class Audio{ public : static Audio* getInstance(); voID playBGM(); playReadyGo(); playPop(); prepare(); playCombo( int size); private : Audio* m_instance; }; #endif |
Audio.cpp
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#include "SimpleAudioEngine.h" Audio* Audio::m_instance = nullptr ; Audio* Audio::getInstance(){ if (m_instance == ){ m_instance = new Audio(); } return m_instance; } Audio::playBGM(){ CocosDenshion::SimpleAudioEngine::getInstance()->playBackgroundMusic( "Music/music.ogg" , true ); } Audio::playReadyGo(){ CocosDenshion::SimpleAudioEngine::getInstance()->playEffect( "Music/readygo.ogg" false ); } Audio::playPop(){ "Music/pop.ogg" ); } Audio::playCombo( @H_334_301@size){ (size < 5) ; (size >= 10){ "Music/combo_3.ogg" ); } else (size >= 7){ "Music/combo_2.ogg" ); else { "Music/combo_1.ogg" ); } } Audio::prepare(){ CocosDenshion::SimpleAudioEngine::getInstance()->preloadBackgroundMusic( ); CocosDenshion::SimpleAudioEngine::getInstance()->preloadEffect( ); ); ); ); ); } 以上是内存溢出为你收集整理的cocos2dx 编写消灭星星音效加载全部内容,希望文章能够帮你解决cocos2dx 编写消灭星星音效加载所遇到的程序开发问题。
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