cocos2d-x 3.16 ios开启多点触摸

cocos2d-x 3.16 ios开启多点触摸,第1张

概述今天遇到坑,就是在实现多点触摸时不放几个手指到屏幕上,获取的触摸点得个数都是1。 最终解决方案: 找到iOS文件RootViewController.mm,添加 [eaglView setMultipleTouchEnabled:YES] 全部代码如下: #import "RootViewController.h"#import "cocos2d.h"#import "platform/ios
今天遇到坑,就是在实现多点触摸时不放几个手指到屏幕上,获取的触摸点得个数都是1。
最终解决方案:
找到iOS文件RootVIEwController.mm,添加
[eaglVIEw setMultipletouchEnabled:YES]

全部代码如下:

#import "RootVIEwController.h"#import "cocos2d.h"#import "platform/ios/CCEAGLVIEw-ios.h"@implementation RootVIEwController/* // The designated initializer. OverrIDe if you create the controller programmatically and want to perform customization that is not appropriate for vIEwDIDLoad. - (ID)initWithNibname:(Nsstring *)nibnameOrNil bundle:(NSBundle *)nibBundleOrNil { if ((self = [super initWithNibname:nibnameOrNil bundle:nibBundleOrNil])) { // Custom initialization } return self; } */// Implement loadVIEw to create a vIEw hIErarchy programmatically,without using a nib.- (voID)loadVIEw {    // Initialize the CCEAGLVIEw    CCEAGLVIEw *eaglVIEw = [CCEAGLVIEw vIEwWithFrame: [UIScreen mainScreen].bounds                                         pixelFormat: (__brIDge Nsstring *)cocos2d::GLVIEwImpl::_pixelFormat                                         depthFormat: cocos2d::GLVIEwImpl::_depthFormat                                  preserveBackbuffer: NO                                          sharegroup: nil                                       multiSampling: NO                                     numberOfSamples: 0 ];    //将NO改为YES就可以使用多点触摸啦!    [eaglVIEw setMultipletouchEnabled:YES];    // Set EAGLVIEw as vIEw of RootVIEwController    self.vIEw = eaglVIEw;}// Implement vIEwDIDLoad to do additional setup after loading the vIEw,typically from a nib.- (voID)vIEwDIDLoad {    [super vIEwDIDLoad];}- (voID)vIEwWillAppear:(BOol)animated {    [super vIEwWillAppear:animated];}- (voID)vIEwDIDdisappear:(BOol)animated {    [super vIEwDIDdisappear:animated];}// For ios6,use supportedInterfaceOrIEntations & shouldautorotate instead#ifdef __IPHONE_6_0- (NSUInteger) supportedInterfaceOrIEntations{    return UIInterfaceOrIEntationMaskAllButUpsIDeDown;}#endif- (BOol) shouldautorotate {    return YES;}- (voID)dIDRotateFromInterfaceOrIEntation:(UIInterfaceOrIEntation)fromInterfaceOrIEntation {    [super dIDRotateFromInterfaceOrIEntation:fromInterfaceOrIEntation];    auto glvIEw = cocos2d::Director::getInstance()->getopenGLVIEw();    if (glvIEw)    {        CCEAGLVIEw *eaglvIEw = (__brIDge CCEAGLVIEw *)glvIEw->getEAGLVIEw();        if (eaglvIEw)        {            CGSize s = CGSizeMake([eaglvIEw getWIDth],[eaglvIEw getHeight]);            cocos2d::Application::getInstance()->applicationScreenSizeChanged((int) s.wIDth,(int) s.height);        }    }}//fix not hIDe status on ios7- (BOol)prefeRSStatusbarHIDden {    return YES;}- (voID)dIDReceiveMemoryWarning {    // Releases the vIEw if it doesn't have a supervIEw.    [super dIDReceiveMemoryWarning];    // Release any cached data,images,etc that aren't in use.}@end
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