
这个问题已经在这里有了答案: > I want to do animation of an object along a particular path 2个
我需要设置动画点以沿此线(航路点)移动.它需要从顶部开始,沿红线向右移动,然后向下沿蓝线移动并重复.
我尝试使用CSS,但无法编写点沿画布上的这条线移动
var canvas = document.getElementByID("myCanvas");var ctx = canvas.getContext("2d");ctx.beginPath();ctx.strokeStyle = '#FF0000';ctx.moveto(30,0);ctx.bezIErCurveto(60,320,150,600,330);ctx.stroke();ctx.beginPath();var ctx = canvas.getContext("2d");ctx.moveto(15,0);ctx.strokeStyle = '#000FFF';ctx.bezIErCurveto(0,340,100,350,350);ctx.stroke();ctx.beginPath();var ctx = canvas.getContext("2d");ctx.moveto(15,0);ctx.strokeStyle = '#000FFF';ctx.lineto(30,0);ctx.stroke();ctx.beginPath();var ctx = canvas.getContext("2d");ctx.moveto(600,330);ctx.strokeStyle = '#000FFF';ctx.lineto(600,350);ctx.stroke();<canvas ID="myCanvas" height="350px;" wIDth="600px"></canvas>最佳答案为此,您需要像这样计算Waypoint example – jsfiddle,在您的情况下,您有一条Curve并计算Waypoint有点棘手,但没有什么不可能
>计算航点,请参阅this answer
>在Waypoints数组循环中的动画点
这是一个只有一行的小示例,您可以添加颜色或线条
jsfiddle
var canvas=document.getElementByID("canvas");var ctx=canvas.getContext("2d");var cw=canvas.wIDth;var ch=canvas.height;var cBez1=[{x:30,y: 0},{x:60,y:320},{x:150,{x:600,y:330}];drawBez(cBez1);var cPoints=findCBezPoints(cBez1);setInterval(timeanim,1);var indexi =0;var opr = -1;function timeanim(){ //reset vIEw ctx.clearRect(0,cw,ch); drawBez(cBez1); //draw dot ctx.fillStyle='red'; ctx.beginPath(); ctx.arc(cPoints[indexi].x,cPoints[indexi].y,4,Math.PI*2); ctx.fill(); if(indexi + opr > cPoints.length-2 || indexi + opr < 0){ opr *= -1; } indexi += opr;}function findCBezPoints(b){ var startPt=b[0]; var controlPt1=b[1]; var controlPt2=b[2]; var endPt=b[3]; var pts=[b[0]]; var lastPt=b[0]; var tests=5000; for(var t=0;t<=tests;t++){ // calc another point along the curve var pt=getCubicBezIErXYatT(b[0],b[1],b[2],b[3],t/tests); // add the pt if it's not already in the pts[] array var dx=pt.x-lastPt.x; var dy=pt.y-lastPt.y; var d=Math.sqrt(dx*dx+dy*dy); var dInt=parseInt(d); if(dInt>0 || t==tests){ lastPt=pt; pts.push(pt); } } return(pts);}// Given the 4 control points on a BezIEr curve // Get x,y at interval T along the curve (0<=T<=1)// The curve starts when T==0 and ends when T==1function getCubicBezIErXYatT(startPt,controlPt1,controlPt2,endPt,T) { var x = CubicN(T,startPt.x,controlPt1.x,controlPt2.x,endPt.x); var y = CubicN(T,startPt.y,controlPt1.y,controlPt2.y,endPt.y); return ({ x: x,y: y });}// cubic helper formulafunction CubicN(T,a,b,c,d) { var t2 = T * T; var t3 = t2 * T; return a + (-a * 3 + T * (3 * a - a * T)) * T + (3 * b + T * (-6 * b + b * 3 * T)) * T + (c * 3 - c * 3 * T) * t2 + d * t3;}function drawPlots(pts){ ctx.fillStyle='red'; // don't draw the last dot b/ its radius will display past the curve for(var i=0;i<pts.length-1;i++){ ctx.beginPath(); ctx.arc(pts[i].x,pts[i].y,1,Math.PI*2); ctx.fill(); }}function drawBez(b){ ctx.linewidth=2; ctx.beginPath(); ctx.moveto(b[0].x,b[0].y); ctx.bezIErCurveto(b[1].x,b[1].y,b[2].x,b[2].y,b[3].x,b[3].y); ctx.stroke();} <canvas ID="canvas" wIDth=700 height=600></canvas> 总结 以上是内存溢出为你收集整理的javascript-在HTML画布内沿线对点进行动画处理 全部内容,希望文章能够帮你解决javascript-在HTML画布内沿线对点进行动画处理 所遇到的程序开发问题。
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