
项目中我们经常有上拉、下拉刷新的需求,几乎所有的ListVIEw、RecyclerVIEw都会伴随着上拉、下拉刷新的需求,如果我们使用一些开源控件,换了控件我们就要更新,现在我们自己撸起袖子写一个通用的刷新控件
项目地址:https://git.oschina.net/qiangshen/commentview.git
思路:
写一个继承relativeLayout的RefreshLayout 添加头尾控件作为刷新控件 通过事件分发来进行刷新 *** 作 通过动画来控制控件移动目的:让他的所有子控件都可以使用,哪怕是一个TextVIEw
public class RefreshLayout extends relativeLayout { /** * 滑动控件时拉去的速度比例 */ private final int V_REFRESH = 2; /** * 是否是刷新过程 * true 是 * false 不是 * 为false的时候才可以进行刷新 */ private boolean mIsRefreshDuring; /** * 可以进下拉刷新 */ private boolean mCanDownPull; /** * 可以进行上拉刷新 */ private boolean mCanUpPull; /** * 判断触摸后是否是初次移动 */ private boolean mIsFirstMove; /** * y轴呢平移的距离 */ private int mdistanceY; /** * 刷新接口对象 */ private OnRefresh mOnRefresh; /** * 用于控制事件拦截的变量 */ private boolean mCanIntercept; private int mtouchSlop; private int mdistance; private LayoutParams mheaderParams; private VIEw mheaderVIEw; private VIEw mFootVIEw; private int mheaderMaxHeight; private int mStartY; private LayoutParams mFootParams; private int mFootMaxHeight; private PullCallBack mCallBack; private VIEw mChildVIEw; private ObjectAnimator mAnimator; public RefreshLayout(Context context) { super(context); initData(); } public RefreshLayout(Context context,AttributeSet attrs) { super(context,attrs); initData(); } public RefreshLayout(Context context,AttributeSet attrs,int defStyleAttr) { super(context,attrs,defStyleAttr); initData(); } /** * 必须让头尾控件实现的接口 */ public interface headAndFootCallBack { //设置属性 voID setAttribute(); //开始刷新 voID startPull(); //停止刷新 voID stopPull(); } /** * 必须让被拖动的控件子类实现 */ public interface PullCallBack { boolean canDownPull(); boolean canUpPull(); } private voID initData() { //不调用该方法不能进行绘制 setwillNotDraw(false); } /** * 下拉刷新完成后必须使用该方法 */ public voID downPullFinish() { mAnimator.setfloatValues(mChildVIEw.getTranslationY(),0); mAnimator.start(); ((headAndFootCallBack) mheaderVIEw).stopPull(); } /** * 上拉完成后必须调用该方法 */ public voID upPullFinish() { mAnimator.setfloatValues(mChildVIEw.getTranslationY(),0); mAnimator.start(); ((headAndFootCallBack) mFootVIEw).stopPull(); } /** * 自动下拉刷新 */ public voID autoDownPullForhead() { postDelayed(new Runnable() { @OverrIDe public voID run() { mCanDownPull = true; mCanUpPull = false; mAnimator.setfloatValues(10,mheaderMaxHeight); mAnimator.start(); ((headAndFootCallBack) mheaderVIEw).startPull(); mOnRefresh.onDownPullRefresh(); } },500); } /** * 自动下拉刷新 */ public voID autoUpPullForhead() { postDelayed(new Runnable() { @OverrIDe public voID run() { mCanDownPull = false; mCanUpPull = true; mAnimator.setfloatValues(0,mFootMaxHeight); mAnimator.start(); ((headAndFootCallBack) mFootVIEw).startPull(); mOnRefresh.onUpPullRefresh(); } },500); } @OverrIDe public boolean onIntercepttouchEvent(MotionEvent ev) { return mCanIntercept; } @OverrIDe public boolean ontouchEvent(MotionEvent event) { return true; } @OverrIDe public boolean dispatchtouchEvent(MotionEvent event) { Log.e("shen","mIsRefreshDuring=" + mIsRefreshDuring); if (mIsRefreshDuring) /**如果正在进行刷新将不会获取MotionEvent*/ { return super.dispatchtouchEvent(event); } switch (event.getAction()) { case MotionEvent.ACTION_DOWN: mStartY = (int) event.getY(); initPull(); break; case MotionEvent.ACTION_MOVE: if (event.getPointerCount() == 1) { int moveY = (int) event.getY(); mdistanceY = (moveY - mStartY) / V_REFRESH; if (!mIsFirstMove && mdistanceY != 0 && mdistanceY < mtouchSlop) { mCanDownPull = mdistanceY > 0; mCanUpPull = !mCanDownPull; mIsFirstMove = true; } if (mCanDownPull && mCallBack.canDownPull()) { upDataForDownPull();//下拉刷新 mChildVIEw.setEnabled(false); mCanIntercept = true; } if (mCanUpPull && mCallBack.canUpPull()) { upDataForUpPull();//上拉加载 mChildVIEw.setEnabled(false); mCanIntercept = true; } mStartY = moveY; } break; case MotionEvent.ACTION_UP: mIsRefreshDuring = true; mIsFirstMove = false; if (mheaderParams.height >= mheaderMaxHeight) /**可以下拉刷新**/ { ((headAndFootCallBack) mheaderVIEw).startPull(); mOnRefresh.onDownPullRefresh(); } else if (mFootParams.height >= mFootMaxHeight) /**可以上拉刷新**/ { ((headAndFootCallBack) mFootVIEw).startPull(); mOnRefresh.onUpPullRefresh(); } else if (mheaderParams.height > 0 && mheaderParams.height < mheaderMaxHeight) /**不能进行下拉刷新,收回**/ { releaseForDownFinished(); } else if (mFootParams.height > 0 && mFootParams.height < mFootMaxHeight) /**不能进行下拉刷新,收回**/ { releaseForUpFinished(); } else { mIsRefreshDuring = false; mCanIntercept = false; } break; } super.dispatchtouchEvent(event); return true; } /** * 每次进行触摸都需要进行初始化 */ private voID initPull() { mCanDownPull = false; mCanUpPull = false; } /** * 不需要进行上拉刷新 */ private voID releaseForUpFinished() { mAnimator.setfloatValues(mChildVIEw.getTranslationY(),0); mAnimator.start(); } /** * 不需要进行下拉刷新 */ private voID releaseForDownFinished() { mAnimator.setfloatValues(mChildVIEw.getTranslationY(),0); mAnimator.start(); } /** * 上拉时处理手势 */ private voID upDataForUpPull() { if (mdistanceY != 0) { mFootParams.height -= mdistanceY; if (mFootParams.height <= 0) { mFootParams.height = 0; } if (mFootParams.height >= mFootMaxHeight) { mFootParams.height = mFootMaxHeight; } mChildVIEw.setTranslationY(-mFootParams.height); mFootVIEw.requestLayout(); } } /** * 下拉时处理手势 */ private voID upDataForDownPull() { if (mdistanceY != 0) { mheaderParams.height += mdistanceY; if (mheaderParams.height >= mheaderMaxHeight) { //最大 mheaderParams.height = mheaderMaxHeight; } if (mheaderParams.height <= 0) { //最小 mheaderParams.height = 0; } mChildVIEw.setTranslationY(mheaderParams.height); mheaderVIEw.requestLayout(); } } @OverrIDe protected voID onAttachedToWindow() { super.onAttachedToWindow(); } @OverrIDe protected voID onFinishInflate() { super.onFinishInflate(); //加载头 mheaderVIEw = getChildAt(0); if (!(mheaderVIEw instanceof headAndFootCallBack)) { new IllegalStateException("headerVIEw必须实现headAndFootCallBack接口"); } ((headAndFootCallBack) mheaderVIEw).setAttribute(); mheaderParams = (LayoutParams) mheaderVIEw.getLayoutParams(); mheaderParams.addRule(relativeLayout.AliGN_PARENT_top); //加载尾 mFootVIEw = getChildAt(2); if (!(mFootVIEw instanceof headAndFootCallBack)) { new IllegalStateException("FootVIEw必须实现headAndFootCallBack接口"); } ((headAndFootCallBack) mFootVIEw).setAttribute(); mFootParams = (LayoutParams) mFootVIEw.getLayoutParams(); mFootParams.addRule(relativeLayout.AliGN_PARENT_BottOM); mChildVIEw = getChildAt(1); if (!(mChildVIEw instanceof headAndFootCallBack)) { new IllegalStateException("ChildVIEw必须实现PullCallBack接口"); } mCallBack = (PullCallBack) getChildAt(1); //设置动画 mAnimator = ObjectAnimator.offloat(mChildVIEw,"translationY",0); mAnimator.setInterpolator(new DecelerateInterpolator()); mAnimator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() { @OverrIDe public voID onAnimationUpdate(ValueAnimator animation) { int translationY = (int) mChildVIEw.getTranslationY(); if (mCanUpPull) { //从移动到的位置往下滑 mFootParams.height = Math.abs(translationY); mFootVIEw.requestLayout(); } else if (mCanDownPull) { mheaderParams.height = Math.abs(translationY); mheaderVIEw.requestLayout(); } Log.e("shen","translationY=" + translationY); Log.e("shen","mheaderParams.height=" + mheaderParams.height); if (translationY == 0) { mChildVIEw.setEnabled(true); mdistanceY = 0; //重置 mIsRefreshDuring = false; //重置 mCanIntercept = false; } else { mIsRefreshDuring = true; } } }); } @OverrIDe protected voID onSizeChanged(int w,int h,int olDW,int oldh) { super.onSizeChanged(w,h,olDW,oldh); mtouchSlop = VIEwConfiguration.get(getContext()).getScaledtouchSlop(); mdistance = mtouchSlop * 5; //设置下拉头初始属性 mheaderMaxHeight = mheaderParams.height; mheaderParams.height = 0; mheaderVIEw.requestLayout(); //设置上拉尾初始属性 mFootMaxHeight = mFootParams.height; mFootParams.height = 0; mFootVIEw.requestLayout(); } /** * 下拉/上拉事件监听 */ public interface OnRefresh { /** * 下拉刷新 */ voID onDownPullRefresh(); /** * 上拉加载 */ voID onUpPullRefresh(); } public voID setonRefresh(OnRefresh onRefresh) { mOnRefresh = onRefresh; }}给他添加三个控件,头尾就是刷新头、尾,第二个就是正常显示的控件。必须让头尾实现headAndFootCallBack接口,来设置属性,通知开始刷新、结束刷新
难点: 现在来说下开发时遇到的难点
由于判断在dispatchtouchEvent中,导致如果该控件以及子控件都不消费该事件的话,就会造成事件不会发送到它,因为如果不消费DOWN事件的话,之后所有的事件都不会在进行接收。解决方式,让该控件ontouchEvent方法消返回true,当子控件不进行事件消费的话,就会返回由该控件消费,不会造成因DOWN事件不消费而无法接收到事件,导致dispatchtouchEvent也不消费事件动画,动画就是我的伤痛,最近在学习估值器
这个控件自认为写的不错,通过他可以帮我们学习事件分发、动画、接口回调,也是有一定的学习意义
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持编程小技巧。
总结以上是内存溢出为你收集整理的亲自动手编写Android通用刷新控件全部内容,希望文章能够帮你解决亲自动手编写Android通用刷新控件所遇到的程序开发问题。
如果觉得内存溢出网站内容还不错,欢迎将内存溢出网站推荐给程序员好友。
欢迎分享,转载请注明来源:内存溢出
微信扫一扫
支付宝扫一扫
评论列表(0条)