
简介
本文介绍一个AndroID手势密码开源库的使用及实现的详细过程,该开源库主要实现以下几个功能:
支持手势密码的绘制,并支持密码保存功能,解锁时自动比对密码给出结果 封装了绘制密码的方法,比对两次密码是否一致,可以快捷地进行手势密码的设置 可以设置密码输入错误后的重试次数上限 可以自定义不同状态下手势密码图案的颜色 可以自定义手势密码的触摸点数量(n*n)最近需要用到手势密码解锁功能,找了一些demo感觉用起来都有点麻烦,于是参考一些文章自己造了下轮子,封装了相关的一些方法,使用起来比较便捷。
github链接如下,觉得还可以请帮忙star支持下~
github链接 个人博客
使用效果
首先看下使用效果:
使用方法
XML布局文件中使用该控件
<com.syd.oden.gesturelock.vIEw.GestureLockVIEwGroup androID:ID="@+ID/gesturelock" androID:layout_wIDth="match_parent" androID:layout_height="match_parent" app:preference_ID="1" androID:layout_margintop="30dp" app:count="3" />
可以设置的一些参数,说明如下:
color_no_finger:未触摸时圆形的颜色 color_finger_on:触摸时圆形的颜色 color_finger_up_correct:输入正确时圆形的颜色 color_finger_up_error:出错时圆形的颜色 count:收拾密码的圆形数量,n*n preference_ID:手势密码保存的ID号,不输入或输入-1则使用默认的ID初始化
private voID initGesture() { mGestureLockVIEwGroup = (GestureLockVIEwGroup) findVIEwByID(R.ID.gesturelock); gestureEventListener(); gesturePasswordSettingListener(); gestureRetrylimitListener(); }设置手势密码监听事件
private voID gestureEventListener() { mGestureLockVIEwGroup.setGestureEventListener(new GestureEventListener() { @OverrIDe public voID onGestureEvent(boolean matched) { mylog.d("onGestureEvent matched: " + matched); if (!matched) { tv_state.setTextcolor(color.RED); tv_state.setText("手势密码错误"); } else { if (isreset) { isreset = false; Toast.makeText(MainActivity.this,"清除成功!",Toast.LENGTH_SHORT).show(); resetGesturePattern(); } else { tv_state.setTextcolor(color.WHITE); tv_state.setText("手势密码正确"); } } } }); }若已经设置有密码则会进入该回调,在这里对结果进行处理,上面的例子中加入了一个重设密码的处理。
手势密码设置
private voID gesturePasswordSettingListener() { mGestureLockVIEwGroup.setGesturePasswordSettingListener(new GesturePasswordSettingListener() { @OverrIDe public boolean onFirstinputComplete(int len) { if (len > 3) { tv_state.setTextcolor(color.WHITE); tv_state.setText("再次绘制手势密码"); return true; } else { tv_state.setTextcolor(color.RED); tv_state.setText("最少连接4个点,请重新输入!"); return false; } } @OverrIDe public voID onSuccess() { tv_state.setTextcolor(color.WHITE); Toast.makeText(MainActivity.this,"密码设置成功!",Toast.LENGTH_SHORT).show(); tv_state.setText("请输入手势密码解锁!"); } @OverrIDe public voID onFail() { tv_state.setTextcolor(color.RED); tv_state.setText("与上一次绘制不一致,请重新绘制"); } }); }若还未设置密码,绘制手势的时候会进入该回调,返回值为绘制的触摸点的数量,onFirstinputComplete中返回true则进入第二手势密码的绘制,两次输入一致后自动保存密码。
重试次数超过限制监听
private voID gestureRetrylimitListener() { mGestureLockVIEwGroup.setGestureUnmatchedExceedListener(3,new GestureUnmatchedExceedListener() { @OverrIDe public voID onUnmatchedExceedBoundary() { tv_state.setTextcolor(color.RED); tv_state.setText("错误次数过多,请稍后再试!"); } }); }若设置了该监听事件,则输入错误有次数限制,超过上限后进入回调,在该回调中进行处理。
清除密码的逻辑自己加个判断处理下即可,具体可以看下github上的demo
其他的一些API
public voID removePassword() :清除密码public voID savePassword() : 保存密码,设置手势密码成功后会自动保存,也可以调用该接口另外设置密码public voID getpassword(): 获取密码public voID setRetryTimes(int retryTimes) : 设置重试次数上限public boolean isSetPassword() : 返回现在是否已经设置有密码public voID resetVIEw() : 将视图reset
在项目中导入该库
仅需加入两行代码:
在工程的 build.gradle中加入:
allprojects { repositorIEs { ... maven { url "https://jitpack.io" } } }module的build.gradle中加入依赖:
dependencIEs { compile 'com.github.autume:GestureLock:1.0.0' }总的使用就是这样,是不是很简单!
具体实现过程
下面讲下实现的过程,如果只是直接拿来用的话也可以略过这部分。
自定义手势密码的圆形vIEw
这部分主要参考Hongyang大大的博客,稍微修改了一下
初始化传入参数
public GestureLockVIEw(Context context,int colorNoFingerr,int colorFingerOn,int colorCorrect,int colorError) { super(context); this.mcolorNoFinger = colorNoFingerr; this.mcolorFingerOn = colorFingerOn; this.mcolorFingerUpCorrect = colorCorrect; this.mcolorFingerUpError = colorError; mPaint = new Paint(Paint.ANTI_AliAS_FLAG); mArrowPath = new Path(); }根据不同的触摸状态绘制不同颜色的圆
@OverrIDe protected voID onDraw(Canvas canvas) { switch (mCurrentStatus) { case STATUS_FINGER_ON: // 绘制外圆 mPaint.setStyle(Style.stroke); mPaint.setcolor(mcolorFingerOn); mPaint.setstrokeWIDth(2); canvas.drawCircle(mCenterX,mCenterY,mRadius,mPaint); // 绘制内圆 mPaint.setStyle(Style.FILL); canvas.drawCircle(mCenterX,mRadius * mInnerCircleRadiusRate,mPaint); break; case STATUS_FINGER_UP: // 绘制外圆 if (GestureLockVIEwGroup.isCorrect) mPaint.setcolor(mcolorFingerUpCorrect); else mPaint.setcolor(mcolorFingerUpError); mPaint.setStyle(Style.stroke); mPaint.setstrokeWIDth(2); canvas.drawCircle(mCenterX,mPaint); drawArrow(canvas); break; case STATUS_NO_FINGER: // 绘制外圆 mPaint.setStyle(Style.stroke); mPaint.setcolor(mcolorNoFinger); canvas.drawCircle(mCenterX,mPaint); // 绘制内圆 mPaint.setStyle(Style.FILL); mPaint.setcolor(mcolorNoFinger); canvas.drawCircle(mCenterX,mPaint); break; } }绘制箭头
@OverrIDe protected voID onMeasure(int wIDthMeasureSpec,int heightmeasureSpec) { super.onMeasure(wIDthMeasureSpec,heightmeasureSpec); mWIDth = MeasureSpec.getSize(wIDthMeasureSpec); mHeight = MeasureSpec.getSize(heightmeasureSpec); // 取长和宽中的小值 mWIDth = mWIDth < mHeight ? mWIDth : mHeight; mRadius = mCenterX = mCenterY = mWIDth / 2; mRadius -= mstrokeWIDth / 2; // 绘制三角形,初始时是个默认箭头朝上的一个等腰三角形,用户绘制结束后,根据由两个GestureLockVIEw决定需要旋转多少度 float mArrowLength = mWIDth / 2 * mArrowRate; mArrowPath.moveto(mWIDth / 2,mstrokeWIDth + 2); mArrowPath.lineto(mWIDth / 2 - mArrowLength,mstrokeWIDth + 2 + mArrowLength); mArrowPath.lineto(mWIDth / 2 + mArrowLength,mstrokeWIDth + 2 + mArrowLength); mArrowPath.close(); mArrowPath.setFillType(Path.FillType.WINDING); } private voID drawArrow(Canvas canvas) { if (mArrowDegree != -1) { mPaint.setStyle(Paint.Style.FILL); canvas.save(); canvas.rotate(mArrowDegree,mCenterX,mCenterY); canvas.drawPath(mArrowPath,mPaint); canvas.restore(); } }自定义手势密码的VIEwGroup
加入自定义view的属性
<?xml version="1.0" enCoding="utf-8"?><resources> <attr name="color_no_finger" format="color" /> <attr name="color_finger_on" format="color" /> <attr name="color_finger_up_correct" format="color" /> <attr name="color_finger_up_error" format="color" /> <attr name="count" format="integer" /> <attr name="preference_ID" format="integer" /> <declare-styleable name="GestureLockVIEwGroup"> <attr name="color_no_finger" /> <attr name="color_finger_on" /> <attr name="color_finger_up_correct" /> <attr name="color_finger_up_error" /> <attr name="count" /> <attr name="preference_ID" /> </declare-styleable></resources>
获取参数及初始化
public GestureLockVIEwGroup(Context context,AttributeSet attrs,int defStyle) { super(context,attrs,defStyle); /** * 获得所有自定义的参数的值 */ TypedArray a = context.obtainStyledAttributes(attrs,R.styleable.GestureLockVIEwGroup,defStyle,0); mNoFingercolor = a.getcolor(R.styleable.GestureLockVIEwGroup_color_no_finger,mNoFingercolor); mFingerOncolor = a.getcolor(R.styleable.GestureLockVIEwGroup_color_finger_on,mFingerOncolor); mFingerUpcolorCorrect = a.getcolor(R.styleable.GestureLockVIEwGroup_color_finger_up_correct,mFingerUpcolorCorrect); mFingerUpcolorError = a.getcolor(R.styleable.GestureLockVIEwGroup_color_finger_up_error,mFingerUpcolorError); mCount = a.getInt(R.styleable.GestureLockVIEwGroup_count,mCount); mPrferenceID = a.getInt(R.styleable.GestureLockVIEwGroup_preference_ID,mPrferenceID); a.recycle(); /** * 获取密码状态 */ gesturePreference = new GesturePreference(context,mPrferenceID); password = gesturePreference.ReadStringPreference(); Log.d(TAG,"password Now is : " + password); isSetPassword = !password.equals("null"); //判断是否已经保存有密码 isInPasswordSettingMode = !isSetPassword; //当未设置密码,进入密码设置模式 // 初始化画笔 mPaint = new Paint(Paint.ANTI_AliAS_FLAG); mPaint.setStyle(Paint.Style.stroke); mPaint.setstrokeCap(Paint.Cap.ROUND); mPaint.setstrokeJoin(Paint.Join.ROUND); mPath = new Path(); }根据参数绘制出圆
在onMeasure后调用该方法,绘制圆形矩阵
private GestureLockVIEw[] mGestureLockVIEws; //保存所有的GestureLockVIEwprivate voID initVIEws() { // 初始化mGestureLockVIEws if (mGestureLockVIEws == null) { mGestureLockVIEws = new GestureLockVIEw[mCount * mCount]; // 计算每个GestureLockVIEw的宽度 mGestureLockVIEwWIDth = (int) (4 * mWIDth * 1.0f / (5 * mCount + 1)); //计算每个GestureLockVIEw的间距 mmarginBetweenLockVIEw = (int) (mGestureLockVIEwWIDth * 0.25); // 设置画笔的宽度为GestureLockVIEw的内圆直径稍微小点 mPaint.setstrokeWIDth(mGestureLockVIEwWIDth * 0.29f); for (int i = 0; i < mGestureLockVIEws.length; i++) { //初始化每个GestureLockVIEw mGestureLockVIEws[i] = new GestureLockVIEw(getContext(),mNoFingercolor,mFingerOncolor,mFingerUpcolorCorrect,mFingerUpcolorError); mGestureLockVIEws[i].setID(i + 1); //设置参数,主要是定位GestureLockVIEw间的位置 relativeLayout.LayoutParams lockerParams = new relativeLayout.LayoutParams( mGestureLockVIEwWIDth,mGestureLockVIEwWIDth); // 不是每行的第一个,则设置位置为前一个的右边 if (i % mCount != 0) { lockerParams.addRule(relativeLayout.RIGHT_OF,mGestureLockVIEws[i - 1].getID()); } // 从第二行开始,设置为上一行同一位置VIEw的下面 if (i > mCount - 1) { lockerParams.addRule(relativeLayout.BELOW,mGestureLockVIEws[i - mCount].getID()); } //设置右下左上的边距 int rightmargin = mmarginBetweenLockVIEw; int bottommargin = mmarginBetweenLockVIEw; int leftMagin = 0; int topmargin = 0; /** * 每个VIEw都有右外边距和底外边距 第一行的有上外边距 第一列的有左外边距 */ if (i >= 0 && i < mCount)// 第一行 { topmargin = mmarginBetweenLockVIEw; } if (i % mCount == 0)// 第一列 { leftMagin = mmarginBetweenLockVIEw; } lockerParams.setmargins(leftMagin,topmargin,rightmargin,bottommargin); mGestureLockVIEws[i].setMode(Mode.STATUS_NO_FINGER); addVIEw(mGestureLockVIEws[i],lockerParams); } } }在触摸监听中处理不同事件
@OverrIDe public boolean ontouchEvent(MotionEvent event) { int action = event.getAction(); int x = (int) event.getX(); int y = (int) event.getY(); Log.d(TAG,"mTryTimes : " + mTryTimes); //重试次数超过限制,直接返回 if (mTryTimes <= 0 && isRetryTimelimit) { return true; } switch (action) { case MotionEvent.ACTION_DOWN: reset(); // 重置 break; case MotionEvent.ACTION_MOVE: drawAndGetSelecteDWhentouchmove(x,y); break; case MotionEvent.ACTION_UP: if (isInPasswordSettingMode) { if (gesturePasswordSettingListener != null) setPasswordHandle(); //设置密码 } else { if (mChoose.size() > 0) { isCorrect = checkAnswer(); } else { return true; } if (gestureEventListener != null) { gestureEventListener.onGestureEvent(isCorrect); //将结果回调 } if (this.mTryTimes == 0) { gestureUnmatchedExceedListener.onUnmatchedExceedBoundary(); //超出重试次数,进入回调 } } drawWhentouchUp(); break; } invalIDate(); return true; } private voID drawAndGetSelecteDWhentouchmove(int x,int y) { mPaint.setcolor(mFingerOncolor); mPaint.setAlpha(50); GestureLockVIEw child = getChildIDByPos(x,y); if (child != null) { int cID = child.getID(); if (!mChoose.contains(cID)) { mChoose.add(cID); mChooseString = mChooseString + cID; child.setMode(Mode.STATUS_FINGER_ON); // 设置指引线的起点 mLastPathX = child.getleft() / 2 + child.getRight() / 2; mLastPathY = child.gettop() / 2 + child.getBottom() / 2; if (mChoose.size() == 1)// 当前添加为第一个 { mPath.moveto(mLastPathX,mLastPathY); } else // 非第一个,将两者使用线连上 { mPath.lineto(mLastPathX,mLastPathY); } } } // 指引线的终点 mTmpTarget.x = x; mTmpTarget.y = y; } private voID drawWhentouchUp() { if (isCorrect) { mPaint.setcolor(mFingerUpcolorCorrect); } else { mPaint.setcolor(mFingerUpcolorError); } mPaint.setAlpha(50); Log.d(TAG,"mChoose = " + mChoose); // 将终点设置位置为起点,即取消指引线 mTmpTarget.x = mLastPathX; mTmpTarget.y = mLastPathY; // 改变子元素的状态为UP setItemmodeUp(); // 计算每个元素中箭头需要旋转的角度 for (int i = 0; i + 1 < mChoose.size(); i++) { int childID = mChoose.get(i); int nextChildID = mChoose.get(i + 1); GestureLockVIEw startChild = (GestureLockVIEw) findVIEwByID(childID); GestureLockVIEw nextChild = (GestureLockVIEw) findVIEwByID(nextChildID); int dx = nextChild.getleft() - startChild.getleft(); int dy = nextChild.gettop() - startChild.gettop(); // 计算角度 int angle = (int) Math.todegrees(Math.atan2(dy,dx)) + 90; startChild.setArrowDegree(angle); } }设置密码处理:
private voID setPasswordHandle() { if (isWaitForFirstinput) { if (gesturePasswordSettingListener.onFirstinputComplete(mChooseString.length())) { firstinputPassword = mChooseString; isWaitForFirstinput = false; } } else { if (firstinputPassword.equals(mChooseString)) { gesturePasswordSettingListener.onSuccess(); savePassword(mChooseString); isInPasswordSettingMode = false; } else { gesturePasswordSettingListener.onFail(); } } reset(); }检查手势密码是否正确:
public boolean checkAnswer() { if (password.equals(mChooseString)) { return true; } else { if (isRetryTimelimit) this.mTryTimes--; return false; } }重置:
private voID reset() { mChoose.clear(); mChooseString = ""; mPath.reset(); for (GestureLockVIEw gestureLockVIEw : mGestureLockVIEws) { gestureLockVIEw.setMode(Mode.STATUS_NO_FINGER); gestureLockVIEw.setArrowDegree(-1); } }对外公开的一些方法
public voID setGestureEventListener(GestureEventListener gestureEventListener) { this.gestureEventListener = gestureEventListener; } public voID setGestureUnmatchedExceedListener(int retryTimes,GestureUnmatchedExceedListener gestureUnmatchedExceedListener) { isRetryTimelimit = true; this.mTryTimes = retryTimes; this.gestureUnmatchedExceedListener = gestureUnmatchedExceedListener; } public voID setGesturePasswordSettingListener(GesturePasswordSettingListener gesturePasswordSettingListener) { this.gesturePasswordSettingListener = gesturePasswordSettingListener; } public voID removePassword() { gesturePreference.WriteStringPreference("null"); this.isSetPassword = false; isWaitForFirstinput = true; isInPasswordSettingMode = true; } public voID savePassword(String password) { this.password = password; gesturePreference.WriteStringPreference(password); } public String getpassword() { return password; } public voID resetVIEw() { reset(); invalIDate(); } public voID setRetryTimes(int retryTimes) { this.mTryTimes = retryTimes; } public boolean isSetPassword() { return isSetPassword; }定义密码存储的Preference
就是简单的存和读
public GesturePreference(Context context,int nametableID) { this.context = context; if (nametableID != -1) this.nametable = nametable + nametableID; } public voID WriteStringPreference(String data) { SharedPreferences preferences = context.getSharedPreferences(filename,Context.MODE_PRIVATE); SharedPreferences.Editor editor = preferences.edit(); editor.putString(nametable,data); editor.commit(); } public String ReadStringPreference() { SharedPreferences preferences = context.getSharedPreferences(filename,Context.MODE_PRIVATE); return preferences.getString(nametable,"null"); }总结
ok,至此,整个手势密码的实现就完成了。
以上就是小编对AndroID实现简易手势密码的资料整理,后续继续整理相关资料,谢谢大家对本站的支持!
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