
Compose没有可支持的阴影控件,也不支持设置阴影颜色
封装了一个Compose可用的阴影控件,可自由Copy
import androidx.compose.foundation.layout.padding
import androidx.compose.foundation.shape.RoundedCornerShape
import androidx.compose.material.Card
import androidx.compose.runtime.Composable
import androidx.compose.runtime.Stable
import androidx.compose.ui.Modifier
import androidx.compose.ui.draw.drawBehind
import androidx.compose.ui.graphics.Color
import androidx.compose.ui.graphics.Paint
import androidx.compose.ui.graphics.drawscope.drawIntoCanvas
import androidx.compose.ui.res.colorResource
import androidx.compose.ui.unit.Dp
import androidx.compose.ui.unit.dp
open class ShadowElevation(
val top: Dp = 0.dp,
val start: Dp = 0.dp,
val bottom: Dp = 0.dp,
val end: Dp = 0.dp
){
companion object : ShadowElevation()
}
@Stable
fun ShadowElevation.padding(
horizontal: Dp = 0.dp,
vertical: Dp = 0.dp
): ShadowElevation {
return ShadowElevation(
top = horizontal,
start = vertical,
bottom = horizontal,
end = vertical,
)
}
fun ShadowElevation.all(
elevation: Dp = 0.dp,
): ShadowElevation {
return ShadowElevation(
top = elevation,
start = elevation,
bottom = elevation,
end = elevation,
)
}
class ShadowShape(
val topStart: Dp = 0.dp,
val bottomStart: Dp = 0.dp,
val topEnd: Dp = 0.dp,
val bottomEnd: Dp = 0.dp
)
fun ShadowShape.padding(
topAll: Dp = 0.dp,
bottomAll: Dp = 0.dp
): ShadowShape {
return ShadowShape(
topStart = topAll,
bottomStart = bottomAll,
topEnd = topAll,
bottomEnd = bottomAll,
)
}
fun ShadowShape.all(
elevation: Dp = 0.dp,
): ShadowShape {
return ShadowShape(
topStart = elevation,
bottomStart = elevation,
topEnd = elevation,
bottomEnd = elevation,
)
}
@Composable
fun ShadowLayout(
modifier: Modifier = Modifier,
shadowColor : Color = colorResource(id = R.color.public_color_D3DBF9),
elevation: ShadowElevation = ShadowElevation(),
shape: Dp = 10.dp,
offsetX: Dp = 0.dp,
offsetY: Dp = 0.dp,
alpha: Float = 0.5f,
content: @Composable () -> Unit,
) {
Card(
modifier = modifier
.padding(
top = elevation.top,
bottom = elevation.bottom,
start = elevation.start,
end = elevation.end
)
.drawColoredShadow(
shadowColor,
alpha,
borderRadius = shape,
shadowRadius = shape,
offsetX = offsetX,
offsetY = offsetY,
roundedRect = true
)
,
elevation = 0.dp,
shape = RoundedCornerShape(0.dp) ,
content = content,
backgroundColor = Color.Transparent
)
}
fun Modifier.drawColoredShadow(
color: Color,
alpha: Float = 0.2f,
borderRadius: Dp = 0.dp,
shadowRadius: Dp = 0.dp,
offsetX: Dp = 0.dp,
offsetY: Dp = 0.dp,
roundedRect: Boolean = true
) = this.drawBehind {
val transparentColor = android.graphics.Color.toArgb(color.copy(alpha = .0f).value.toLong())
val shadowColor = android.graphics.Color.toArgb(color.copy(alpha = alpha).value.toLong())
this.drawIntoCanvas {
val paint = Paint()
paint.color = Color.Transparent
val frameworkPaint = paint.asframeworkPaint()
frameworkPaint.color = transparentColor
frameworkPaint.setShadowLayer(
shadowRadius.toPx(),
offsetX.toPx(),
offsetY.toPx(),
shadowColor
)
it.drawRoundRect(
0f,
0f,
this.size.width,
this.size.height,
if (roundedRect) this.size.height / 2 else borderRadius.toPx(),
if (roundedRect) this.size.height / 2 else borderRadius.toPx(),
paint
)
}
}
记得增加包名路径,增加颜色文件
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