
哎嗨,今天来嘚瑟一下,翻车终于修好了,自己的坑自己填,医学四视图-003-解决图像反转(失败)这个坑今天可以填上了。
修车程工,以图为证!!!
文章目录
- 继续修VtkImageViewer2的车
- 问题所在
- 声明:
- SetSliceOrientation
- ☞ 源码
问题所在关键字: SliceOrientation、vtkImageViewer2、UpdateOrientation、SetSliceOrientation、vtkCamera
其实出现这个问题,可以从两个方面考虑,要么是物体位置不正切,要么就是摄像机位置不正确,其实是一个问题,那就是摄像机和物体不匹配当先的条件。BestMPRbaseVtk-005-翻车加修车,既然三个视图是根据矩阵来做的,那我应该vrkImageViewer2 里面也可以这么来搞。看下官方的代码
声明: vtkGetMacro(SliceOrientation, int);
virtual void SetSliceOrientation(int orientation);
virtual void SetSliceOrientationToXY()
{
this->SetSliceOrientation(vtkImageViewer2::SLICE_ORIENTATION_XY);
}
virtual void SetSliceOrientationToYZ()
{
this->SetSliceOrientation(vtkImageViewer2::SLICE_ORIENTATION_YZ);
}
virtual void SetSliceOrientationToXZ()
{
this->SetSliceOrientation(vtkImageViewer2::SLICE_ORIENTATION_XZ);
}
SetSliceOrientation
void vtkImageViewer2::SetSliceOrientation(int orientation)
{
if (orientation < vtkImageViewer2::SLICE_ORIENTATION_YZ ||
orientation > vtkImageViewer2::SLICE_ORIENTATION_XY)
{
vtkErrorMacro("Error - invalid slice orientation " << orientation);
return;
}
if (this->SliceOrientation == orientation)
{
return;
}
this->SliceOrientation = orientation;
// Update the viewer
int* range = this->GetSliceRange();
if (range)
{
this->Slice = static_cast((range[0] + range[1]) * 0.5);
}
this->UpdateOrientation();
this->UpdateDisplayExtent();
if (this->Renderer && this->GetInput())
{
double scale = this->Renderer->GetActiveCamera()->GetParallelScale();
this->Renderer->ResetCamera();
this->Renderer->GetActiveCamera()->SetParallelScale(scale);
}
this->Render();
}
这里我们要看到,调用了一个函数UpdateOrientation
void vtkImageViewer2::UpdateOrientation()
{
// Set the camera position
vtkCamera* cam = this->Renderer ? this->Renderer->GetActiveCamera() : nullptr;
if (cam)
{
switch (this->SliceOrientation)
{
case vtkImageViewer2::SLICE_ORIENTATION_XY:
cam->SetFocalPoint(0, 0, 0);
cam->SetPosition(0, 0, 1); // -1 if medical ?
cam->SetViewUp(0, 1, 0);
break;
case vtkImageViewer2::SLICE_ORIENTATION_XZ:
cam->SetFocalPoint(0, 0, 0);
cam->SetPosition(0, -1, 0); // 1 if medical ?
cam->SetViewUp(0, 0, 1);
break;
case vtkImageViewer2::SLICE_ORIENTATION_YZ:
cam->SetFocalPoint(0, 0, 0);
cam->SetPosition(1, 0, 0); // -1 if medical ?
cam->SetViewUp(0, 0, 1);
break;
}
}
}
是不是看到了熟悉的内容了。
就是该他,这里需要说明一点的是,UpdateOrientation在源码中被声明了保护的,这个我C++基础不咋地,不到能不能重写了,我这里不存在问题,是因为我把官方代码全部换皮搬运了,说白了就是直接动刀该官方源代码了,
修改后代码
void ImagePipeLine::updateOrientation()
{
vtkCamera* cam = this->Renderer ? this->Renderer->GetActiveCamera() : nullptr;
if(cam)
{
switch (this->SliceOrientation) {
case ImagePipeLine::SLICE_ORIENTATION_XY:
cam->SetFocalPoint(0,0,0);
cam->SetPosition(0,0,1);
cam->SetViewUp(0,1,0);
break;
case ImagePipeLine::SLICE_ORIENTATION_XZ:
cam->SetFocalPoint(0,0,0);
cam->SetPosition(0,1,0);
cam->SetViewUp(0,0,-1);
break;
case ImagePipeLine::SLICE_ORIENTATION_YZ:
cam->SetFocalPoint(0,0,0);
cam->SetPosition(1,0,0);
cam->SetViewUp(0,0,-1);
break;
}
}
}
自此,坑已填上。不过,如果不重写VtkImageViewer2,应该可以通过设置相机坐标,也可以解决问题。
☞ 源码源码链接:GitHub仓库自取
使用方法:☟☟☟
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