
auto director = Director::getInstance(); auto glvIEw = director->getopenGLVIEw(); if (!glvIEw) { glvIEw = GLVIEw::createWithRect("Js-tests",Rect(0,900,640)); director->setopenGLVIEw(glvIEw); } CCSize frameSize = glvIEw->getFrameSize(); CCSize winSize = CCSize(960,640); float scalex = frameSize.wIDth / winSize.wIDth; float scaley = frameSize.wIDth / winSize.height; if (scalex > scaley) { glvIEw->setDesignResolutionSize(winSize.wIDth*scalex / scaley,winSize.height,ResolutionPolicy::NO_border); } else { glvIEw->setDesignResolutionSize(winSize.wIDth,winSize.height*scaley / scalex,ResolutionPolicy::NO_border); } 总结 以上是内存溢出为你收集整理的我的COCOS2D-X 3.0适配方案全部内容,希望文章能够帮你解决我的COCOS2D-X 3.0适配方案所遇到的程序开发问题。
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